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Showing posts from July, 2019

Psychology of Music In Games

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Nostalgia, mood changer or any other reaction you get from sounds shows in the simplest of ways why sound is so important. The many ways of how sound works including but not limited to invoking certain moods such as joy are amplified when it comes to games. This is because it gives the player a more interactive experience by making the music set the scene and makes the player feel how the developers want and hope they feel. One of the best examples I can give in sounds invoking different music is the genre greats like Attack on Titan, Halo, Legend of Zelda: Ocarina of time and the tv shows Vikings and game of thrones.  Attack on Titan The first product I wanted to talk about and how their sound would influence our game was Attack on Titan more specifically the soundtrack used for the Armoured Titan and because of how it was introduced into this landscape instantly got fans addicted to the idea of the power that this new Titan brings, as seen in the clip above. The build-up...

Importance of Colours in Games

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Colours Colour is a sensation of light which is a sensation of energy and energy can stimulate and evoke a lot of emotions and can even influence physiological and psychological behaviours such as aggression. Obviously, even though we are still novice as game developers we are aware of the importance of colours when it comes to games that's why after weeks of discussing what our colours would be and how they would interact with the world we ended up deciding what nearly every building's colours would look like and how the different characters/elements' colours would interact with the buildings and the general environment of the game.        Colours in games and examples  as loosely mentioned before the primary function of colour is to easily identify objects and evoke emotion and using this idea and few games and media examples like counterstrike, Townsmen, clash of clans and the manhwa (Korean manga) Solo levelling. CounterStrike C...