Importance of Colours in Games
Colours
Colour is a sensation of light which is a sensation of energy and energy can stimulate and evoke a lot of emotions and can even influence physiological and psychological behaviours such as aggression. Obviously, even though we are still novice as game developers we are aware of the importance of colours when it comes to games that's why after weeks of discussing what our colours would be and how they would interact with the world we ended up deciding what nearly every building's colours would look like and how the different characters/elements' colours would interact with the buildings and the general environment of the game.
Colours in games and examples
as loosely mentioned before the primary function of colour is to easily identify objects and evoke emotion and using this idea and few games and media examples like counterstrike, Townsmen, clash of clans and the manhwa (Korean manga) Solo levelling.
CounterStrike
Counter-Strike (CS) is a series of multiplayer first-person shooter video games, in which teams of terroristsbattle to perpetrate an act of terror (bombing, hostage-taking, assassination) and counter-terrorists try to prevent it (bomb defusal, hostage rescue). The series began on Windows in 1999 with the first game, Counter-Strike. It was initially released as a modification("mod") for Half-Life and designed by Minh "Gooseman" Le and Jess "Cliffe" Cliffe before the rights to the game's intellectual property were acquired by Valve Corporation, the developersof Half-Life.
Conclusion of CSGO
the main conclusion we came from counterstrike colour scheme is the contrast between the player models and the environment they're in which in a way is a double entendre as sometimes its hard to locate people because they can fall into the background of the world but on odd occasions its simply because of the contrast with the environment so easily, we came to this conclusion simply by playing counterstrike and during one of our conversations talking about counterstrike Alvis as seen in the image below showed us how counterstrike's textures where created in the equivalent that is unreal engine and how using this as an example shows how as he says "unlike some games they are easy on the eyes making for easy replayability".
Townsmen
Welcome to the Townsmen Wiki! ... Build jousting fields, taverns, marketplaces and beautify your city with impressive statues, magnificent monuments and lush gardens. ... Build barracks, guard towers and recruit brave soldiers to protect your citizens from harm.
Conclusion of Townsmen
The next game we went into detail which was a divergence of the games we usually talk about was Townsmen a relatively unknown game but at the same time a game that gave us a solid foundation of how the game would look like, from the vibrant colours to the cartoonish style that blends in together that allows for these colours to stand out more. whilst looking at this game we started thinking more about how the animations of people would look like when interacting with the environment similar to our conversation of counterstrike. We came to the conclusion of using very simple colours for the buildings that are mostly RGB (red, blue and green) and in the example image below it shows what colours for most of the buildings would generally look like for example the house building which would start off as a small tent and eventually be upgraded to wooden hut starts off with a simple colour of white or dirty white and uncoincidentally its the only building/element that is that colour, as its one of the smallest buildings and the one that would be used frequently throughout the game making it easier for the player to locate in each instance.
Solo Leveling
Solo Leveling (나 혼자만 레벨업, Na Honjaman Lebel-eob) is a story about the weakest hunter Sung Jin-Woo and his quest to become the strongest, S-Rank hunter.
Conclusion of Solo Leveling
Finally the characters, we wanted the characters to clash with the environment more than anything to find everything simpler for the player and to not be annoying as textures mix in together. So when compiling the colour scheme for the characters one, we wanted the specials to have extra elements to their characters like when the Exploder, explodes its releases green dust that covers a small portion of the screen and also has added sound to it. Another element we used was the monster colour scheme from the Manhwa solo leveling as most of the main character's creations have an aesthetically pleasing purple and black colour pattern mix which we wanted to use as the general colour scheme for the monsters and variations of that for the specials like the tank would have a purple and black scheme but leave a red trail when it charges.

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